足球竞彩玩法规则详解/爵士vs尼克斯/亚冠杯直播/大邱fc vs浦项制铁

文件列表
└─Close Combat Fighter (style of Max Payne and john wick)
└─Character
├─FighterPlayer
│ └─Animations
│ ├─Attack
│ │ │ A_CC_Attack_01_Unreal Take.rlMotion
│ │ │ A_CC_Attack_02_Unreal Take.rlMotion
│ │ │ A_CC_Attack_03_Unreal Take.rlMotion
│ │ │ A_CC_Attack_04_Unreal Take.rlMotion
│ │ │ A_CC_Attack_05_Unreal Take.rlMotion
│ │ │ A_CC_Attack_06_Unreal Take.rlMotion
│ │ │ A_CC_Combo_Unreal Take.rlMotion
│ │ │ A_CC_HeavyAttack_Unreal Take.rlMotion
│ │ │
│ │ └─Baton
│ │ A_CC_Attack_Baton_01_Unreal Take.rlMotion
│ │ A_CC_Attack_Baton_02_Unreal Take.rlMotion
│ │ A_CC_Attack_Baton_03_Unreal Take.rlMotion
│ │
│ ├─Avoid
│ │ A_CC_Avoid_BackwardLeft_Unreal Take.rlMotion
│ │ A_CC_Avoid_BackwardRight_Unreal Take.rlMotion
│ │ A_CC_Avoid_Backward_Unreal Take.rlMotion
│ │ A_CC_Avoid_Boss_Backward_Unreal Take.rlMotion
│ │ A_CC_Avoid_ForwardLeft_Unreal Take.rlMotion
│ │ A_CC_Avoid_ForwardRight_Unreal Take.rlMotion
│ │ A_CC_Avoid_Forward_Unreal Take.rlMotion
│ │ A_CC_Avoid_Left_Unreal Take.rlMotion
│ │ A_CC_Avoid_Right_Unreal Take.rlMotion
│ │
│ ├─Block
│ │ A_CC_Blocking_Attack_01_Unreal Take.rlMotion
│ │ A_CC_Blocking_Attack_02_Unreal Take.rlMotion
│ │ A_CC_Blocking_Attack_04_Unreal Take.rlMotion
│ │ A_CC_Blocking_Attack_05_Unreal Take.rlMotion
│ │ A_CC_Blocking_Hit_Unreal Take.rlMotion
│ │ A_CC_Blocking_Unreal Take.rlMotion
│ │
│ ├─Cinematic
│ │ A_CC_BossEnemyAround_Unreal Take.rlMotion
│ │ A_CC_BossFinalScene_End_Unreal Take.rlMotion
│ │ A_CC_BossFinalScene_Start_Unreal Take.rlMotion
│ │ A_CC_BossRun_Unreal Take.rlMotion
│ │ A_CC_EnemyCorridorTalk_Unreal Take.rlMotion
│ │ A_CC_EnemyScare_Unreal Take.rlMotion
│ │ A_CC_EnemySpawn_01_Unreal Take.rlMotion
│ │ A_CC_EnemySpawn_02_Unreal Take.rlMotion
│ │ A_CC_EnemyTakeWeapon_Unreal Take.rlMotion
│ │ A_CC_PlayerElevator_Unreal Take.rlMotion
│ │ A_CC_PlayerEnemyAround_Unreal Take.rlMotion
│ │ A_CC_PlayerFinalScene_End_Unreal Take.rlMotion
│ │ A_CC_PlayerPhone_Unreal Take.rlMotion
│ │ A_CC_Start_Enemy_01_Unreal Take.rlMotion
│ │ A_CC_Start_Enemy_02_Unreal Take.rlMotion
│ │ A_CC_Start_Enemy_03_Unreal Take.rlMotion
│ │ A_CC_Start_Player_Unreal Take.rlMotion
│ │
│ ├─Combat
│ │ A_CC_Combat_In_Unreal Take.rlMotion
│ │ A_CC_Combat_Out_Unreal Take.rlMotion
│ │ A_CC_Idle_Combat_Unreal Take.rlMotion
│ │
│ ├─Damage
│ │ A_CC_Damage_Backward_Unreal Take.rlMotion
│ │ A_CC_Damage_Fast_Unreal Take.rlMotion
│ │ A_CC_Damage_Left_Unreal Take.rlMotion
│ │ A_CC_Damage_Right_Unreal Take.rlMotion
│ │
│ ├─Fatality
│ │ A_CC_Fatality_Atacker_01_Unreal Take.rlMotion
│ │ A_CC_Fatality_Atacker_02_Unreal Take.rlMotion
│ │ A_CC_Fatality_Atacker_03_Unreal Take.rlMotion
│ │ A_CC_Fatality_Atacker_04_Unreal Take.rlMotion
│ │ A_CC_Fatality_Victim_01_Unreal Take.rlMotion
│ │ A_CC_Fatality_Victim_02_Unreal Take.rlMotion
│ │ A_CC_Fatality_Victim_03_Unreal Take.rlMotion
│ │ A_CC_Fatality_Victim_04_Unreal Take.rlMotion
│ │ A_CC_Stealth_Attacker_01_Unreal Take.rlMotion
│ │ A_CC_Stealth_Victim_01_Unreal Take.rlMotion
│ │
│ ├─Jump
│ │ A_CC_JumpAir_Unreal Take.rlMotion
│ │ A_CC_Jump_Land_Run_Unreal Take.rlMotion
│ │ A_CC_Jump_Land_Unreal Take.rlMotion
│ │ A_CC_Jump_Start_Unreal Take.rlMotion
│ │
│ ├─Movement
│ │ A_CC_Idle_Unreal Take.rlMotion
│ │ A_CC_Run_Unreal Take.rlMotion
│ │ A_CC_Walk_BL_Unreal Take.rlMotion
│ │ A_CC_Walk_BR_Unreal Take.rlMotion
│ │ A_CC_Walk_B_Unreal Take.rlMotion
│ │ A_CC_Walk_FL_Unreal Take.rlMotion
│ │ A_CC_Walk_FR_Unreal Take.rlMotion
│ │ A_CC_Walk_F_Unreal Take.rlMotion
│ │ A_CC_Walk_L_Unreal Take.rlMotion
│ │ A_CC_Walk_R_Unreal Take.rlMotion
│ │ A_CC_Walk_Unreal Take.rlMotion
│ │
│ ├─Roll
│ │ A_CC_Roll_BackwardLeft_Unreal Take.rlMotion
│ │ A_CC_Roll_BackwardRight_Unreal Take.rlMotion
│ │ A_CC_Roll_Backward_Unreal Take.rlMotion
│ │ A_CC_Roll_ForwardLeft_Unreal Take.rlMotion
│ │ A_CC_Roll_ForwardRight_Unreal Take.rlMotion
│ │ A_CC_Roll_Forward_Unreal Take.rlMotion
│ │ A_CC_Roll_Left_Unreal Take.rlMotion
│ │ A_CC_Roll_Right_Unreal Take.rlMotion
│ │
│ ├─Taunt
│ │ A_CC_Taunt_01_Unreal Take.rlMotion
│ │ A_CC_Taunt_02_Unreal Take.rlMotion
│ │ A_CC_Taunt_03_Unreal Take.rlMotion
│ │ A_CC_Taunt_04_Unreal Take.rlMotion
│ │ A_CC_Taunt_05_Unreal Take.rlMotion
│ │
│ └─Throw
│ A_CC_ThrCC_BwdRight_Unreal Take.rlMotion
│ A_CC_Throw_BwdLeft_Unreal Take.rlMotion
│ A_CC_Throw_Fwd_Unreal Take.rlMotion
│ A_CC_Throw_Left_Unreal Take.rlMotion
│ A_CC_Throw_Right_Unreal Take.rlMotion

└─UE4Mannequin
└─Animations
├─Attack
│ │ A_CC_Attack_01_Unreal Take.rlMotion
│ │ A_CC_Attack_02_Unreal Take.rlMotion
│ │ A_CC_Attack_03_Unreal Take.rlMotion
│ │ A_CC_Attack_04_Unreal Take.rlMotion
│ │ A_CC_Attack_05_Unreal Take.rlMotion
│ │ A_CC_Attack_06_Unreal Take.rlMotion
│ │ A_CC_Combo_Unreal Take.rlMotion
│ │ A_CC_HeavyAttack_Unreal Take.rlMotion
│ │
│ └─Baton
│ A_CC_Attack_Baton_01_Unreal Take.rlMotion
│ A_CC_Attack_Baton_02_Unreal Take.rlMotion
│ A_CC_Attack_Baton_03_Unreal Take.rlMotion

├─Avoid
│ A_CC_Avoid_BackwardLeft_Unreal Take.rlMotion
│ A_CC_Avoid_BackwardRight_Unreal Take.rlMotion
│ A_CC_Avoid_Backward_Unreal Take.rlMotion
│ A_CC_Avoid_ForwardLeft_Unreal Take.rlMotion
│ A_CC_Avoid_ForwardRight_Unreal Take.rlMotion
│ A_CC_Avoid_Forward_Unreal Take.rlMotion
│ A_CC_Avoid_Left_Unreal Take.rlMotion
│ A_CC_Avoid_Right_Unreal Take.rlMotion

├─Block
│ A_CC_Blocking_Attack_01_Unreal Take.rlMotion
│ A_CC_Blocking_Attack_02_Unreal Take.rlMotion
│ A_CC_Blocking_Attack_04_Unreal Take.rlMotion
│ A_CC_Blocking_Attack_05_Unreal Take.rlMotion
│ A_CC_Blocking_Hit_Unreal Take.rlMotion
│ A_CC_Blocking_Unreal Take.rlMotion

├─Combat
│ A_CC_Combat_In_Unreal Take.rlMotion
│ A_CC_Combat_Out_Unreal Take.rlMotion
│ A_CC_Idle_Combat_Unreal Take.rlMotion

├─Damage
│ A_CC_Damage_Backward_Unreal Take.rlMotion
│ A_CC_Damage_Fast_Unreal Take.rlMotion
│ A_CC_Damage_Left_Unreal Take.rlMotion
│ A_CC_Damage_Right_Unreal Take.rlMotion

├─Fatality
│ A_CC_Fatality_Atacker_01_Unreal Take.rlMotion
│ A_CC_Fatality_Atacker_02_Unreal Take.rlMotion
│ A_CC_Fatality_Atacker_03_Unreal Take.rlMotion
│ A_CC_Fatality_Atacker_04_Unreal Take.rlMotion
│ A_CC_Fatality_Victim_01_Unreal Take.rlMotion
│ A_CC_Fatality_Victim_02_Unreal Take.rlMotion
│ A_CC_Fatality_Victim_03_Unreal Take.rlMotion
│ A_CC_Fatality_Victim_04_Unreal Take.rlMotion
│ A_CC_Stealth_Attacker_01_Unreal Take.rlMotion
│ A_CC_Stealth_Victim_01_Unreal Take.rlMotion

├─Jump
│ A_CC_JumpAir_Unreal Take.rlMotion
│ A_CC_Jump_Land_Run_Unreal Take.rlMotion
│ A_CC_Jump_Land_Unreal Take.rlMotion
│ A_CC_Jump_Start_Unreal Take.rlMotion
│ A_CC_Roll_Backward_Unreal Take.rlMotion

├─Movement
│ A_CC_Idle_Unreal Take.rlMotion
│ A_CC_Run_Unreal Take.rlMotion
│ A_CC_Walk_BL_Unreal Take.rlMotion
│ A_CC_Walk_BR_Unreal Take.rlMotion
│ A_CC_Walk_B_Unreal Take.rlMotion
│ A_CC_Walk_FL_Unreal Take.rlMotion
│ A_CC_Walk_FR_Unreal Take.rlMotion
│ A_CC_Walk_F_Unreal Take.rlMotion
│ A_CC_Walk_L_Unreal Take.rlMotion
│ A_CC_Walk_R_Unreal Take.rlMotion
│ A_CC_Walk_Unreal Take.rlMotion

├─Roll
│ A_CC_Roll_BackwardLeft_Unreal Take.rlMotion
│ A_CC_Roll_BackwardRight_Unreal Take.rlMotion
│ A_CC_Roll_ForwardLeft_Unreal Take.rlMotion
│ A_CC_Roll_ForwardRight_Unreal Take.rlMotion
│ A_CC_Roll_Forward_Unreal Take.rlMotion
│ A_CC_Roll_Left_Unreal Take.rlMotion
│ A_CC_Roll_Right_Unreal Take.rlMotion

├─Taunt
│ A_CC_Taunt_01_Unreal Take.rlMotion
│ A_CC_Taunt_02_Unreal Take.rlMotion
│ A_CC_Taunt_03_Unreal Take.rlMotion
│ A_CC_Taunt_04_Unreal Take.rlMotion
│ A_CC_Taunt_05_Unreal Take.rlMotion

└─Throw
A_CC_ThrCC_BwdRight_Unreal Take.rlMotion
A_CC_Throw_BwdLeft_Unreal Take.rlMotion
A_CC_Throw_Fwd_Unreal Take.rlMotion
A_CC_Throw_Left_Unreal Take.rlMotion
A_CC_Throw_Right_Unreal Take.rlMotion

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