足球竞彩玩法规则详解/爵士vs尼克斯/亚冠杯直播/大邱fc vs浦项制铁


文件列表
└─Forest Golems iC7_92
├─Animations
│ ├─Common
│ │ G_C_Attack1_Low_Unreal Take.rlMotion
│ │ G_C_Attack1_Unreal Take.rlMotion
│ │ G_C_Attack2_Low_Unreal Take.rlMotion
│ │ G_C_Attack2_Unreal Take.rlMotion
│ │ G_C_Attack4_Unreal Take.rlMotion
│ │ G_C_Attack6_Unreal Take.rlMotion
│ │ G_C_Attack_Special1_Unreal Take.rlMotion
│ │ G_C_Block_Unreal Take.rlMotion
│ │ G_C_Born_Unreal Take.rlMotion
│ │ G_C_Die1_Unreal Take.rlMotion
│ │ G_C_Die2_Unreal Take.rlMotion
│ │ G_C_Die3_Unreal Take.rlMotion
│ │ G_C_Die4_Unreal Take.rlMotion
│ │ G_C_Drop_Unreal Take.rlMotion
│ │ G_C_Fall_High_Unreal Take.rlMotion
│ │ G_C_Fall_Unreal Take.rlMotion
│ │ G_C_Hit_Back_Unreal Take.rlMotion
│ │ G_C_Hit_Front_Unreal Take.rlMotion
│ │ G_C_Hit_Left_Unreal Take.rlMotion
│ │ G_C_Hit_Right_Unreal Take.rlMotion
│ │ G_C_Idle_Look_opp_Unreal Take.rlMotion
│ │ G_C_Idle_Look_Unreal Take.rlMotion
│ │ G_C_Idle_Shake_Unreal Take.rlMotion
│ │ G_C_Idle_Stretch_Unreal Take.rlMotion
│ │ G_C_Idle_Unreal Take.rlMotion
│ │ G_C_Land_Easy_Unreal Take.rlMotion
│ │ G_C_Land_Hard_Unreal Take.rlMotion
│ │ G_C_No_Unreal Take.rlMotion
│ │ G_C_PickDrop_Unreal Take.rlMotion
│ │ G_C_Pick_Unreal Take.rlMotion
│ │ G_C_Roar_Unreal Take.rlMotion
│ │ G_C_Stun_Unreal Take.rlMotion
│ │ G_C_Trunk_Attack2_Unreal Take.rlMotion
│ │ G_C_Trunk_Attack3_Unreal Take.rlMotion
│ │ G_C_Yes_Unreal Take.rlMotion
│ │
│ ├─InPlace
│ │ G_IP_Attack5_Unreal Take.rlMotion
│ │ G_IP_Attack_Special2_Unreal Take.rlMotion
│ │ G_IP_Fall_Edge_Unreal Take.rlMotion
│ │ G_IP_HeavyHit_From_Back_Unreal Take.rlMotion
│ │ G_IP_HeavyHit_From_Front_Unreal Take.rlMotion
│ │ G_IP_HeavyHit_From_Left_Unreal Take.rlMotion
│ │ G_IP_HeavyHit_From_Right_Unreal Take.rlMotion
│ │ G_IP_Jump_Run_L_Unreal Take.rlMotion
│ │ G_IP_Jump_Run_R_Unreal Take.rlMotion
│ │ G_IP_Jump_Walk_L_Unreal Take.rlMotion
│ │ G_IP_Jump_Walk_R_Unreal Take.rlMotion
│ │ G_IP_Run_Left_Unreal Take.rlMotion
│ │ G_IP_Run_Right_Unreal Take.rlMotion
│ │ G_IP_Run_Unreal Take.rlMotion
│ │ G_IP_Trunk_Attack4_Unreal Take.rlMotion
│ │ G_IP_Trunk_Attack_Swing_360_Unreal Take.rlMotion
│ │ G_IP_Turn_Left_180_Unreal Take.rlMotion
│ │ G_IP_Turn_Left_Unreal Take.rlMotion
│ │ G_IP_Turn_Right_180_Unreal Take.rlMotion
│ │ G_IP_Turn_Right_Unreal Take.rlMotion
│ │ G_IP_Walk_Back_Left_Unreal Take.rlMotion
│ │ G_IP_Walk_Back_Right_Unreal Take.rlMotion
│ │ G_IP_Walk_Back_Unreal Take.rlMotion
│ │ G_IP_Walk_Forward_Unreal Take.rlMotion
│ │ G_IP_Walk_Left_Unreal Take.rlMotion
│ │ G_IP_Walk_Right_Unreal Take.rlMotion
│ │
│ ├─RootMotion
│ │ G_RM_Attack3_Unreal Take.rlMotion
│ │ G_RM_Attack5_Unreal Take.rlMotion
│ │ G_RM_Attack_Special2_Unreal Take.rlMotion
│ │ G_RM_Fall_Edge_Unreal Take.rlMotion
│ │ G_RM_HeavyHit_From_Back_Unreal Take.rlMotion
│ │ G_RM_HeavyHit_From_Front_Unreal Take.rlMotion
│ │ G_RM_HeavyHit_From_Left_Unreal Take.rlMotion
│ │ G_RM_HeavyHit_From_Right_Unreal Take.rlMotion
│ │ G_RM_Jump_Run_L_Unreal Take.rlMotion
│ │ G_RM_Jump_Run_R_Unreal Take.rlMotion
│ │ G_RM_Jump_Walk_L_Unreal Take.rlMotion
│ │ G_RM_Jump_Walk_R_Unreal Take.rlMotion
│ │ G_RM_Run_Left_Unreal Take.rlMotion
│ │ G_RM_Run_Right_Unreal Take.rlMotion
│ │ G_RM_Run_Unreal Take.rlMotion
│ │ G_RM_Trunk_Attack4_Unreal Take.rlMotion
│ │ G_RM_Trunk_Attack_Swing_360_Unreal Take.rlMotion
│ │ G_RM_Turn_Left_180_Unreal Take.rlMotion
│ │ G_RM_Turn_Left_Unreal Take.rlMotion
│ │ G_RM_Turn_Right_180_Unreal Take.rlMotion
│ │ G_RM_Turn_Right_Unreal Take.rlMotion
│ │ G_RM_Walk_Back_Left_Unreal Take.rlMotion
│ │ G_RM_Walk_Back_Right_Unreal Take.rlMotion
│ │ G_RM_Walk_Back_Unreal Take.rlMotion
│ │ G_RM_Walk_Forward_Unreal Take.rlMotion
│ │ G_RM_Walk_Left_Unreal Take.rlMotion
│ │ G_RM_Walk_Right_Unreal Take.rlMotion
│ │
│ └─UE_Mannequin_Retargeted
│ 0 SKMannequin_T_Pose_FAV.iAvatar
│ Mannequin_C_Attack1_Low_Unreal Take.rlMotion
│ Mannequin_C_Attack1_Unreal Take.rlMotion
│ Mannequin_C_Attack2_Low_Unreal Take.rlMotion
│ Mannequin_C_Attack2_Unreal Take.rlMotion
│ Mannequin_C_Attack4_Unreal Take.rlMotion
│ Mannequin_C_Attack6_Unreal Take.rlMotion
│ Mannequin_C_Attack_Special1_Unreal Take.rlMotion
│ Mannequin_C_Block_Unreal Take.rlMotion
│ Mannequin_C_Born_Unreal Take.rlMotion
│ Mannequin_C_Die1_Unreal Take.rlMotion
│ Mannequin_C_Die2_Unreal Take.rlMotion
│ Mannequin_C_Die3_Unreal Take.rlMotion
│ Mannequin_C_Die4_Unreal Take.rlMotion
│ Mannequin_C_Fall_High_Unreal Take.rlMotion
│ Mannequin_C_Fall_Unreal Take.rlMotion
│ Mannequin_C_Hit_Back_Unreal Take.rlMotion
│ Mannequin_C_Hit_Front_Unreal Take.rlMotion
│ Mannequin_C_Hit_Left_Unreal Take.rlMotion
│ Mannequin_C_Hit_Right_Unreal Take.rlMotion
│ Mannequin_C_Idle_Look_opp_Unreal Take.rlMotion
│ Mannequin_C_Idle_Look_Unreal Take.rlMotion
│ Mannequin_C_Idle_Shake_Unreal Take.rlMotion
│ Mannequin_C_Idle_Stretch_Unreal Take.rlMotion
│ Mannequin_C_Idle_Unreal Take.rlMotion
│ Mannequin_C_Land_Easy_Unreal Take.rlMotion
│ Mannequin_C_Land_Hard_Unreal Take.rlMotion
│ Mannequin_C_No_Unreal Take.rlMotion
│ Mannequin_C_PickDrop_Unreal Take.rlMotion
│ Mannequin_C_Roar_Unreal Take.rlMotion
│ Mannequin_C_Stun_Unreal Take.rlMotion
│ Mannequin_C_Trunk_Attack2_Unreal Take.rlMotion
│ Mannequin_C_Trunk_Attack3_Unreal Take.rlMotion
│ Mannequin_C_Yes_Unreal Take.rlMotion
│ Mannequin_IP_Attack5_Unreal Take.rlMotion
│ Mannequin_IP_Attack_Special2_Unreal Take.rlMotion
│ Mannequin_IP_Fall_Edge_Unreal Take.rlMotion
│ Mannequin_IP_HeavyHit_From_Back_Unreal Take.rlMotion
│ Mannequin_IP_HeavyHit_From_Front_Unreal Take.rlMotion
│ Mannequin_IP_HeavyHit_From_Left_Unreal Take.rlMotion
│ Mannequin_IP_HeavyHit_From_Right_Unreal Take.rlMotion
│ Mannequin_IP_Jump_Run_L_Unreal Take.rlMotion
│ Mannequin_IP_Jump_Run_R_Unreal Take.rlMotion
│ Mannequin_IP_Jump_Walk_L_Unreal Take.rlMotion
│ Mannequin_IP_Jump_Walk_R_Unreal Take.rlMotion
│ Mannequin_IP_Run_Left_Unreal Take.rlMotion
│ Mannequin_IP_Run_Right_Unreal Take.rlMotion
│ Mannequin_IP_Run_Unreal Take.rlMotion
│ Mannequin_IP_Trunk_Attack4_Unreal Take.rlMotion
│ Mannequin_IP_Trunk_Attack_Swing_360_Unreal Take.rlMotion
│ Mannequin_IP_Turn_Left_180_Unreal Take.rlMotion
│ Mannequin_IP_Turn_Left_Unreal Take.rlMotion
│ Mannequin_IP_Turn_Right_180_Unreal Take.rlMotion
│ Mannequin_IP_Turn_Right_Unreal Take.rlMotion
│ Mannequin_IP_Walk_Back_Left_Unreal Take.rlMotion
│ Mannequin_IP_Walk_Back_Right_Unreal Take.rlMotion
│ Mannequin_IP_Walk_Back_Unreal Take.rlMotion
│ Mannequin_IP_Walk_Forward_Unreal Take.rlMotion
│ Mannequin_IP_Walk_Left_Unreal Take.rlMotion
│ Mannequin_IP_Walk_Right_Unreal Take.rlMotion
│ Mannequin_RM_Attack3_Unreal Take.rlMotion
│ Mannequin_RM_Attack5_Unreal Take.rlMotion
│ Mannequin_RM_Attack_Special2_Unreal Take.rlMotion
│ Mannequin_RM_Fall_Edge_Unreal Take.rlMotion
│ Mannequin_RM_HeavyHit_From_Back_Unreal Take.rlMotion
│ Mannequin_RM_HeavyHit_From_Front_Unreal Take.rlMotion
│ Mannequin_RM_HeavyHit_From_Left_Unreal Take.rlMotion
│ Mannequin_RM_HeavyHit_From_Right_Unreal Take.rlMotion
│ Mannequin_RM_Jump_Run_L_Unreal Take.rlMotion
│ Mannequin_RM_Jump_Run_R_Unreal Take.rlMotion
│ Mannequin_RM_Jump_Walk_L_Unreal Take.rlMotion
│ Mannequin_RM_Jump_Walk_R_Unreal Take.rlMotion
│ Mannequin_RM_Run_Left_Unreal Take.rlMotion
│ Mannequin_RM_Run_Right_Unreal Take.rlMotion
│ Mannequin_RM_Run_Unreal Take.rlMotion
│ Mannequin_RM_Trunk_Attack4_Unreal Take.rlMotion
│ Mannequin_RM_Trunk_Attack_Swing_360_Unreal Take.rlMotion
│ Mannequin_RM_Turn_Left_180_Unreal Take.rlMotion
│ Mannequin_RM_Turn_Left_Unreal Take.rlMotion
│ Mannequin_RM_Turn_Right_180_Unreal Take.rlMotion
│ Mannequin_RM_Turn_Right_Unreal Take.rlMotion
│ Mannequin_RM_Walk_Back_Left_Unreal Take.rlMotion
│ Mannequin_RM_Walk_Back_Right_Unreal Take.rlMotion
│ Mannequin_RM_Walk_Back_Unreal Take.rlMotion
│ Mannequin_RM_Walk_Forward_Unreal Take.rlMotion
│ Mannequin_RM_Walk_Left_Unreal Take.rlMotion
│ Mannequin_RM_Walk_Right_Unreal Take.rlMotion

└─Meshes
│ Forest_Golem_1_PolyArt.iAvatar
│ Forest_Golem_1_Realistic.iAvatar
│ Forest_Golem_1_Toon.iAvatar
│ Forest_Golem_2_PolyArt.iAvatar
│ Forest_Golem_2_Realistic.iAvatar
│ Forest_Golem_2_Toon.iAvatar
│ Forest_Golem_3_PolyArt.iAvatar
│ Forest_Golem_3_Realistic.iAvatar
│ Forest_Golem_3_Toon.iAvatar
│ Forest_Golem_4_PolyArt.iAvatar
│ Forest_Golem_4_Realistic.iAvatar
│ Forest_Golem_4_Toon.iAvatar

└─Trunks
├─PA
├─Realistic
└─Toon

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